![]() ![]() The end result is an uncluttered interface that keeps all pertinent information readily available.Ī lot of small improvements to the gameplay of the original Dungeon Keeper help make Dungeon Keeper 2 quite a bit more enjoyable. A ring of five bars that depict a creature’s health surrounds this level/job indicator. Each creature’s level is indicated by the number in the circle, which is interrupted by periodic flashes of an icon depicting their current action. All the creatures in the game have a simple circle above their head, giving you all the information you need about their state. It’s also a bit easier to see what spells are being researched or traps are being built. It’s now faster and easier to see how many creatures of different types you have, and how many are happy, resting, angry, fighting, or working. Though the interface in the original Dungeon Keeper wasn’t bad, it’s been improved for the second installment. Training rooms allow your creatures to gain limited experience without getting in fights, prisons hold captured enemies, and libraries enable spell research. Of course, rooms serve purposes other than to attract certain creature types. ![]() The Dark Mistress won’t enter your dungeon until you’ve built a torture chamber, nor will a Thief come until you’ve built a casino, for example. Your minions enter your dungeon through portals, and are attracted by certain types of rooms. Though you can pick up and drop creatures, or slap them to make them work harder, you don’t much control them. You look down on your masterpiece from above, directing the progress of its evolution with the Hand of Evil. You’re the lord and master of a dungeon, complete with treasure, traps, and lots of nefarious creatures. You then have direct control over them, telling them where to go and what to attack. Real-time strategy games, on the other hand, typically have creatures that are dependent on particular buildings, but only come forth when you instruct them to be built. ![]() The key to success is to define dungeon rooms that will attract the right types of creatures, and try to keep them happy and healthy until they’re needed. It has most in common with building games like SimCity or RollerCoaster Tycoon. The game is a curious mix of strategy and construction. ![]() The answer to this was Dungeon Keeper 2, an updated and much more streamlined game that fixes the problems from the first. There was never anything wrong with the game’s concept or personality it was the implementation that was somewhat flawed. In addition to Dungeon Keeper Gold (which includes the game’s Deeper Dungeons expansion), GOG is offering Dungeon Keeper 2, which comes with an overhauled dungeon-creation system and other improvements over its predecessor, at the discounted price $1.49.The premise of running an evil dungeon empire in the original Dungeon Keeper, attracting trolls and goblins, and destroying invading heroes, was a cool new idea. The fact that this is EA’s doing makes us hope that the company is beginning to see the error of its ways. This means you can now play Dungeon Keeper as it was meant to be played, without the ridiculously-long wait times or unethical review system, and this time it’s actually free, not just saying it is while trying to pressure you into buying gems to speed things up. In the wake of all the bad press surrounding EA’s frustratingly-freemium mobile remake of Dungeon Keeper, GOG.com announced this morning that the Gold edition of Peter Molyneux and Bullfrog Productions’ 1997 original is now going for the low, low price of $0.00 for the duration of this weekend, “courtesy of the fine folks at EA.” Why waste your time with that free-to-play Dungeon Keeper when you can now play Dungeon Keeper for free? ![]()
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